A downloadable game for Windows, Mac OS X, and Linux

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Fly around an island collecting fruit in this relaxing, dream-like exploration game.

Played best with gamepad, but also supports keyboard controls.


Samurai Punk

Nicholas McDonnell - Art

Winston Tang - Programming/UI

Justin Whitfort - Programming

Skeletone Audio

Mitchell Pasmans - SFX and Music

More information

Published139 days ago
PlatformsWindows, Mac OS X, Linux
Release date132 days ago
AuthorSamurai Punk
Tags3D, Atmospheric, bird, collection, Exploration, Flight, flying, low-poly, Relaxing, unity
LicenseAll rights reserved
Average durationAbout an hour
InputsKeyboard, Gamepad (any)
Player countSingleplayer


Download NowName your own price

Click download now to get access to the following files:

FruitsOfAFeather_WINDOWS.zip 151 MB
FruitsOfAFeather_MAC.zip 154 MB
FruitsOfAFeather_LINUX.zip 154 MB


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Viewing comments 27 to 8 of 27 · Next page

The game is just so peaceful and relaxing ounce you get the hang of flying around. It has a few things like hitting the ground that could be done a bit better, seen a bit of the comments of mentioning s about the flying and could be tweaked a bit yes like when flying straight up, but other than those I really enjoyed playing it!

Made a video about it so hope you don't mind.

When it works, it works really well, coming together to make a peaceful experience not often found in games. When it doesn't however, it realllllly doesn't. The controls are very imprecise, so a run for 5 red fruit in a row from quite high could lead to no fruit and your bird stuck momentairly under the ground, in a rock, desperetly trying to free itself by turning out of a tree trunk.

Great for a free experience, but if you were to pay for this you'd need to ask why a game about flying, with poor collision control on ground/tree/shrubs, and imprecise movement, has it's core collectable scattered amongst shrubs and rocks at ground level, or in caves, when you fly a bird that cannot turn around, so that you're forced to make love with the rock wall or floor, consistantly. If your game doesnt handle the ground well, keep the bird in the air with floating feathers or something.

Very good game, lovely artstyle and a cute idea. I can't relax to it though because the controls for turning are far from precise. I can't feel immersion when on a light touch of the key the camera turns by such a huge angle compared to how I actually would like it to turn. The best examples for better controls that I can think of are "Fly like a bird" games, at least the 3rd which I played, or even the old "I of the Dragon". Basically the camera shouldn't (to me!) go so far sideways when you turn and the turning should be much slower, with a slight delay or some acceleration.

Another thing weird about controlling the bird is that it behaves like a plane when it loses speed, it starts falling backwards first while a bird would lower its front to keep balance and THEN start falling down, by tipping the front down. I'm just saying that it doesn't feel natural. It works if I imagine the bird being some sort of realistic, animate kite or a paper craft, but if it's a real bird then it's kinda weird.

Just sharing my thoughts. I really like games like this and I wish I could enjoy it more, just from the comments I think it's more of a problem with me than with the game but still, I think it could have been done a bit better and you'll try experimenting with different controls next time! Cheers!

(Edited 1 time)

Sensational. The music brings it all together. I feel as though you shouldn't really try to beat this, it's more of a journey kind of game. Here is a video you can watch of the game, with fairly non-intrusive commentary. https://www.youtube.com/watch?v=tsWZwzDAIbE

I adore this game, but, please, change the turning controls, they feel quite wonky.

Also, I get stuck in bushes sometimes, would be nice to have a way out of that without restarting the game

Having played a little more, this game reminds me a lot of Grow Home, which is one of the highest compliments I can give to a game. I adore the simple, untextured polygon look, but it sometimes makes it pretty difficult to judge the scale of the landscape when you start getting close up and trying to pull off tight maneuvers. I wonder if some sort of texturing might make it easier, when you're plummeting toward the ground, to get a sense of when you're getting close and need to pull up. I would often feel like I was just about hugging the ground but then pass well over one of the fruit. Anyway, great relaxing game. I'm glad rockpapershotgun refered me to it.

I really love this. Is there any chance you could include any other graphics options? I get like 200+ FPS on low but a choppy/unsteady 30-40 on medium. Fortunately low looks pretty great, but it would be cool to have a setting between those two somehow. My computer is i3-4130, GT 740, 4G RAM.
But this game is great and beautiful even on low. The flying feels really good. Thanks so much for making it!

I think maybe it's a v-sync issue? If I lower the resolution enough to get 60 FPS, the medium and high settings are perfectly smooth. If the frame rate drops below 60, I get awful hitches. (Unfortunately there's no wide-screen resolution option low enough for my PC to get consistent 60 on Med/High). Also, weirdly, if I try to force v-sync through the control panel, I get low frame rates and hitching even on the low setting, but as soon as I go into the game's menu, the frame rate shoots back up to 200+ (Forcing v-sync OFF through the control panel doesn't seem to work, or at least has no effect on the hitching at Med/High.)

Not really expecting technical support for a little game like this, but thought maybe you'd be interested. Thanks again for making it.

(Edited 2 times) (-1)

I do enjoy this game, amazing work Samurai Punk I loved the artistic values, and music it was so serene! this is my experience! https://www.youtube.com/watch?v=WOCsHMrjDPM

This game looks so cool i cant wait to get in and play it :D

So are there actually 168 fruits? I got to 167 and I feel like I've been all over the island. Is the last one hidden somewhere special or am I just not observant enough?


Your game is Beautiful!

(Edited 1 time)

I added this game in my litte blog to reccomended it! Hope to see a new version in future with lot of new things! Here you can take a look if you want at the article:

Games of the day! 08/07/16

(Edited 1 time)

Give`s any option to reset the savefile?

Hey there! Apologies for the slow reply. You can reset your progress by holding down the "R" key for 1 second while you're in the game. :)

Thanks a lot for the help.
This Game is awesome.

Great game! Well done matey!


Very beautiful but steering seems to be not smooth unfortunately.


This may seem like a silly question, but is there a software for Linux you need to open the game with? Or must I unzip the file first? I am very excited to experience this game! Thank you!

Hey there, you should just have to unzip the file. :)

(Edited 1 time)

I've unzipped the file, but I'm afraid that it's not at all obvious what to do to actually play :-)

Edit: okay, found "FruitsOfaFeather.x86". I was confused by the fact that my unzipper didn't create a new directory for the entire contents, so I ended up in the FruitsOfAFeather_Data directory. That being said, I'm still not able to play the game. A little googling seems to suggest that the problem may be that I'm trying to run an x86 binary on a 64-bit machine..

There seems to be a lot of mono dll's and unity-stuff, but there's no executable file that I can find.

How to Run:

chmod +x FruitsOfaFeather.x86




I did a lets play on this game of yours for a series I run called INDIE TIME where I pit two random indie games against each other. Hope you enjoy ^_^

Simulador de vuelo!

Wow, this is REALLY a relaxing game!

I mean, during 20 minutes, I only flew for the pleasure of flying (sorry, it wasn't interesting for me to try to collect the berries ^^" ), I tried to make tricks, went pfieeew and peeew, and even managed to do a barrel roll ! Plus the music, I really felt relaxed, calm :D

The only remark I have is, on the keyboard, when I go right or left, the movement is a little too harsh (but maybe it comes from my keyboard)

Hope you'll keep going on your adventure, but while this time, I'll play this demo when I'll need to chill out :)

Thanks for your game!

Viewing comments 27 to 8 of 27 · Next page