A downloadable game

A survival game about trucking through a dusty desert and avoid an encroaching sandstorm.

Made in 48 Hours as part of Global Game Jam 2020.

Keyboard & Mouse

Credit:

Nicholas McDonnell

Daniel Draper

Ellie Whitfort

Callum Williams

Claire Rochelmeyer

Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Made With Unity

StatusReleased
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorSamurai Punk
GenreSurvival, Adventure, Simulation
TagsDriving, Dystopian, infinite-runner
Average sessionA few minutes

Install instructions

unzip
Run .exe

Download

Download
DustRunner_3.zip 36 MB

Comments

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I really like the idea but it could use a little work. I hope you'll consider updating it.

Suggestions

  • Restart option in pause menu (for when vehicle gets stuck)
  • Odometer on dashboard, so player can gauge their own progress
  • The part health hud is rather obtrusive, make it toggle-able or replace it with a vehicle hologram to dashboard with color coded parts indicated their health.
  • Game Over Stats; distance traveled, cash spent, vehicle damage taken and repaired
  • Other damage indicators
    • Cracked glass with hull damage
    • Smoke from engine that obscures vision
    • Strange sounds like rattling or clunks (The kind of sounds you'd dread to hear driving your own car)
    • Animations like rattling wings
  • Finding repair items in wrecked vehicles or ruined buildings
  • Instead of a store UI, have player physically enter store to search for items. Adding to the time pressure
  • Not sure if it's a good idea but; permanent vehicle damage, like loosing wings
  • Camera screen shake in storm
  • Intensifying storm effects; denser fog, dust particles, loud wind, slow passive vehicle damage
  • Internet radio, let player supply the URL/s
  • Interesting things to see

Issues

  • Sparking sound is extremely irritating, please change the audio clip or lower it's volume a lot.
  • It wasn't obvious how it all worked, a readme or ingame hints would be helpful. Specific things I wasn't clear on:
    • Gaining cash
    • Impact of each damaged part
    • What items repairs each part, specifically the ambiguously named ones like glue
  • Stutter from what I assume is the procedural generation of next chunk. Could it perhaps be executed over many frames?